virtual reality in education market trends
Information Technology

Global Virtual Reality In Education Market Size, Forecasts, And Opportunities

Learn about the global virtual reality in education market through The Business Research Company, which provides information on virtual reality in education market size, virtual reality in education market drivers and restraints, virtual reality in education market players, the COVID-19 impact on the virtual reality in education market, and more.

 

The global virtual reality in education market size is expected to increase from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36%. The change in the VR in education market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The market is expected to reach $32.94 billion in 2026 at a CAGR of 39.7%.

The increasing internet penetration will drive the growth of virtual reality in the education market during the forecast period.

 

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The virtual reality in education market consists of sales of virtual reality hardware and software by entities (organization, sole-trader, and partnership) that have the potential to transform the theoretical aspects in the books to reality using the virtual reality features. Virtual reality is a computed enabled simulation that is presented using projectors and computer programming. Virtual reality in education is being applied in all levels of education today including K-12, higher education, and vocational training.

 

Global Virtual Reality In Education Market Segments Include:

By Component: Hardware, Solutions and Software

By Deployment: Cloud, On-Premises

By Application: Residential, Academic and Training Institutions, Others

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America was the largest region in the virtual reality in education market in 2021.

 

The development of Augmented Reality (AR) applications by leveraging the upcoming 5G technology is shaping the virtual reality in the education market. With its high-speed network, 5G provides hands-on experience and helps access apps easily, whereas 4G technology struggles with the use of Virtual or Augmented Reality in educational applications. These robot applications help children to solve learning issues, allowing them to get education from the comfort of their own homes while also allowing them to access cloud-based material more quickly.

 

TBRC’s virtual reality in education market report covers:

Major Market Players: Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd, Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc and Vuzix, Schell Games.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)

 

The Virtual Reality In Education Global Market Report 2022–Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides virtual reality in education market overviews, analyzes and forecasts market size, share, virtual reality in education market players, virtual reality in education market segments and geographies, leading competitor revenues, profiles and market shares.

TBRC’s virtual reality in education market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

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