Amusements Market
Recreation

Global Amusements Market Outlook, Opportunities And Strategies

Learn about the global amusements market through The Business Research Company, which provides information on amusements market size, amusements market drivers and restraints, amusements market players, the COVID-19 impact on the amusements market, and more.

 

The global amusements market size is expected to grow from $330.12 billion in 2021 to $528.99 billion in 2022 at a compound annual growth rate (CAGR) of 60.2%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The amusements market is expected to reach $1053.91 billion in 2026 at a CAGR of 18.8%.

 

Increasing use of social media and access to mass media is positively influencing the amusements market.

 

Request A Sample For The Global Amusements Market Report:
https://www.thebusinessresearchcompany.com/sample.aspx?id=3588&type=smp

 

The amusements market consists of sales of amusements services such as amusement parks entertainments and gambling services and related goods by entities (organizations, sole traders and partnerships) that operate amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities.

 

Global Amusements Market Segments Include:

By Type:
Amusement Parks, Gambling

By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years

By Visitor Sex: Male, Female

Subsegments Covered: Theme Parks, Water Parks, Amusement Arcades, Casino, Lotteries, Sports Betting, Other Gambling

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia Pacific was the largest region in the amusements market in 2021.

 

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

 

TBRC’s amusements market report covers:

Major Market Players: China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., and Penn National Gaming, Inc.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)

 

The Amusements Global Market Report 2022 –Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides amusements market overviews, analyses and forecasts market size, share, amusements market players, amusements market segments and geographies, leading competitor revenues, profiles and market shares.

 

TBRC’s amusements market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

Here Is A List Of Similar Reports From The Business Research Company:  

Recreation Global Market Report 2022

Amusement Parks Global Market Report 2022

Museums, Historical Sites, Zoos, And Parks Global Market Report 2022

 

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