Global Amusements Market
Recreation

5 Key Takeaways From The Amusements Market Report 2024

The Business Research Company’s global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032

 

As per The Business Research Company’s Amusements Global Market Report 2023, the amusements market is expected to show significant growth in the forecast period.

 

The amusements market has witnessed robust expansion, showcasing a remarkable surge from $619.95 billion in 2023 to a projected $664.79 billion in 2024, with a Compound Annual Growth Rate (CAGR) of 7.2%. Looking ahead, the forecast promises continued growth, reaching $850.58 billion in 2028, reflecting a CAGR of 6.4%. Let’s delve into the factors propelling this growth and the exciting trends shaping the future of the amusements industry.

 

Driving Forces in Historic and Forecast Periods

  • Historic Period (2023-2024):
    • Increasing availability of leisure time contributed to market growth.
    • Tourism growth played a pivotal role in expanding the amusements market.
    • Advances in entertainment technology fueled the sector’s development.
    • Family entertainment gained prominence, attracting a diverse audience.
    • Event marketing and promotion strategies boosted overall market appeal.
  • Forecast Period (2024-2028):
    • Sustainability initiatives emerge as a significant growth factor.
    • The experience economy becomes a driving force for market expansion.
    • Digital and Augmented Reality (AR) innovations redefine amusement experiences.
    • A focus on health and wellness amplifies market appeal.
    • Personalized experiences cater to the evolving preferences of consumers.

 

Trends Shaping the Future of Amusements
In the forecast period, the amusements market will witness transformative trends, each contributing to the industry’s dynamic evolution.

  • Hybrid Virtual and Physical Experiences:
    • Blending virtual and physical elements for immersive entertainment.
    • Creating unique experiences that transcend traditional boundaries.
  • Pop-Up and Mobile Attractions:
    • Portable and temporary attractions cater to diverse locations.
    • Enhancing accessibility and engaging audiences in new and unexpected ways.
  • Themed Entertainment:
    • Thematic experiences offer immersive storytelling.
    • Creating cohesive and captivating environments for visitors.
  • Sustainable Design and Practices:
    • Integration of eco-friendly practices and design principles.
    • Aligning with the growing demand for environmentally conscious entertainment options.
  • Art and Culture Integration:
    • Incorporating artistic and cultural elements into amusement offerings.
    • Enhancing the aesthetic and intellectual dimensions of entertainment experiences.

 

The Influence of Social Media: A Catalyst for Growth
The increasing prevalence of social media and its impact on shaping the narrative of amusement experiences.

  • Social Media’s Role:
    • Visitors share experiences, photographs, and videos on social platforms.
    • Platforms like Facebook, Instagram, and Twitter amplify reach and influence.
    • According to Visa, 73% of Asians check in online during holidays, showcasing the power of social media in travel and leisure.
    • Social media emerges as a potent marketing tool for casinos and amusement parks.
  • Expected Impact:
    • Continued extensive use of social media is anticipated to propel the amusement market forward.
    • Leveraging social platforms for marketing and customer acquisition.

 

Major Players Steering the Amusements Industry
Key players in the amusements market include industry giants contributing to the sector’s dynamic growth.

  • Industry Leaders:
    • China Sports Lottery
    • China Welfare Lottery
    • The Walt Disney Company
    • Sociedad Estatal Loterías y Apuestas del Estado S.A.
    • Maruhan
    • Flutter Entertainment PLC
    • The Hong Kong Jockey Club
    • Tabcorp Holdings Ltd.
    • Oriental Land Company Ltd.
  • Entertainment Powerhouses:
    • Penn National Gaming Inc.
    • Comcast Corporation (Universal Studios)
    • Six Flags Entertainment Corporation
    • Cedar Fair Entertainment Company
    • SeaWorld Entertainment Inc.
    • Merlin Entertainments
  • Gaming and Interactive Giants:
    • Sony Interactive Entertainment (PlayStation)
    • Nintendo Co. Ltd.
    • Activision Blizzard Inc.
    • Electronic Arts Inc.
    • Capcom Co. Ltd.
    • Bandai Namco Entertainment Inc.
    • Hasbro Inc.
    • Mattel Inc.
  • Leisure and Recreation Leaders:
    • LEGOLAND Parks
    • Live Nation Entertainment Inc.
    • ViacomCBS Inc. (Nickelodeon)
    • Discovery Inc. (Discovery Theme Parks)
    • Cineworld Group
    • AMC Entertainment Holdings Inc.
    • Dave & Buster’s Entertainment Inc.
  • Cruise and Travel Industry Players:
    • The Hershey Company (Hersheypark)
    • Carnival Corporation (Carnival Cruise Line)
    • Royal Caribbean Group (Royal Caribbean International)
    • SeaDream Yacht Club
  • Global Entertainment Conglomerates:
    • Palace Entertainment
    • Parques Reunidos
    • Vail Resorts Inc.
    • Dalian Wanda Group (Wanda Cultural Tourism)

 

View More On The Amusements Market Report 2023 – https://www.thebusinessresearchcompany.com/report/amusements-global-market-report

 

Innovative Product Development: The Coaster Revolution
Major players focus on innovation, introducing products like steel roller coasters to enhance customer experiences.

  • Steel Roller Coasters:
    • Tubular steel tracks and polyurethane-coated wheels for enhanced performance.
    • Taller, faster, and smoother compared to traditional wooden roller coasters.
    • Dollywood Parks & Resorts launched the Big Bear Mountain coaster in May 2023.
    • Family-friendly coaster with speeds up to 45 mph, onboard audio, and captivating features.

 

Market Segmentation for Comprehensive Analysis
The amusements market is intricately segmented, providing a nuanced understanding of its diverse components.

  • Segmentation:
    1. By Type:
      • Amusement Parks
      • Gambling
    2. By Age Group:
      • Below 25 Years
      • 26 to 39 Years
      • 40 to 59 Years
      • 60 to 74 Years
    3. By Visitors’ Gender:
      • Male
      • Female
  • Subsegments Covered:
    • Theme Parks
    • Water Parks
    • Amusement Arcades
    • Casino
    • Lotteries
    • Sports Betting
    • Other Gambling

 

Regional Dynamics: Asia-Pacific Leading, Eastern Europe Rising
Geographical considerations play a crucial role in shaping the amusements market.

  • Regional Insights:
    • Asia-Pacific emerged as the largest region in the amusements market in 2023.
    • Eastern Europe is poised to be the fastest-growing region in the forecast period.

 

Request A Sample Of The Global Amusements Market Report 2023:
https://www.thebusinessresearchcompany.com/sample_request?id=3588&type=smp

 

The Amusements Global Market Report 2023  provides an in-depth analysis on the amusements market size, trends and drivers, opportunities, strategies, and companies analysis. The countries covered in the amusements market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the UK, and the USA, and the major seven regions are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.

 

View More Related Reports –
Museums, Historical Sites, Zoos, And Parks Global Market Report 2023
Amusement Parks Global Market Report 2023
Arts Global Market Report 2023

 

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