Insights Into The Ecommerce And Other Non Store Retailers Market’s Growth Opportunities Through 2023-2032 – Includes Ecommerce And Other Non Store Retailers Market Forecast
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Increasingly working towards providing customers with a seamless shopping experience are expected to drive innovation in ecommerce and other non store retailers manufacturing, thus driving the market during the forecast period.
The global ecommerce and other non store retailers market is expected to grow from $3.56 trillion in 2022 to $3.trillion in 2023 at a compound annual growth rate (CAGR) of 11.9%. The ecommerce & other non-store retailers market is expected to grow to $6.09 trillion in 2027 at a CAGR of 11.2%.
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Global Ecommerce And Other Non Store Retailers Market Segments Include:
- By Type: E-Commerce, Vending Machine Operators, Direct Selling Establishments
- By Product: Food, Clothing, Healthcare, Electronics, Other Products
- By Payment Mode: Card Payments, Bank Transfers, Digital Wallets, Cash Payments, Other Payment Modes
- By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America is the largest region in the global ecommerce and other non store retailers market in 2021.
Major Market Players in the ecommerce and other non store retailers market include Amazon.com Inc., JD.com Inc., Alibaba Group Holding Limited, Walmart Inc., Suning.com Group, Vipshop Holdings Ltd.
Vending machine operators are integrating gamification techniques with their vending machines to enhance the customer experience. Gamification is the process of incorporating game-playing elements to motivate people to engage with a product or service. Due to its interactive nature between the customer and the product through the vending machine, it results in a better customer experience and an overall return rate. For instance, some of the e-commerce companies using gamification in shopping include eBay with its bidding and feedback system, Nike with its “winter’s angry campaign,” BestBuy’s Cityville Presence, and Zappos, following gamified culture and customer service. Nescafe set up a Nescafé Smoovlatté vending machine in Malaysia, which invited people to pose, sing, or dance in order to get a free bottle of the drink. The Amstel Pause vending machine in Bulgaria invited people to do nothing for 3 minutes to get a free can of beer, thus indicating the increase in gamification techniques in vending machines.
The Ecommerce And Other Non Store Retailers Global Market Report 2023 provides a ecommerce and other non store retailers market overview for the time series: historic years (2010 – 2021) and ten years forecast (2023 – 2032). The ecommerce and other non store retailers market forecast analyzes ecommerce and other non store retailers market size, ecommerce and other non store retailers market share, leading competitor market positions. The regions covered in the report include Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa and the countries include Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
E-commerce and other non-store retailers are stores that are engaged in selling non-food items via e-commerce. The establishments in this market retail goods by delivery after making sales over the internet and by mail-order or door-to-door solicitation and in-home demonstration, from vending machines and through portable stalls.
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