virtual reality in gaming market report
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Global Virtual Reality In Gaming Market Overview And Prospects

Learn about the global virtual reality in gaming market through The Business Research Company, which provides information on virtual reality in gaming market size, virtual reality in gaming market drivers and restraints, virtual reality in gaming market players, the COVID-19 impact on the virtual reality in gaming market, and more.

 

The global virtual reality in gaming market size is expected to grow from $9.39 billion in 2021 to $12.13 billion in 2022 at a compound annual growth rate (CAGR) of 29.2%. The change in the VR in gaming market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The market is expected to reach $33.65 billion in 2026 at a CAGR of 29%.

The increasing adoption of VR devices is driving the growth of virtual reality in gaming market.

 

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Virtual reality in gaming market consists of sales of virtual reality gaming hardware and software devices by entities (organizations, sole traders, and partnerships) that offer the ability to take players into the game in real-time. Virtual reality technology uses computing hardware, software, and other VR peripherals to create virtual environments that immerse the user in the game’s 3D environment.

 

Global Virtual Reality In Gaming Market Segments Include:
By Component: Software, Hardware

By Type of Game: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Others

By Device: Personal Computers, Gaming Consoles, Mobile Devices

By End-User: Commercial Space, Individual

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America was the largest region in the virtual reality in gaming market in 2021.

 

5G-based VR cloud games are shaping virtual reality in gaming market. 5G VR cloud is a combination of cloud, virtual reality, and 5G connectivity in gaming. Major companies operating in virtual reality in gaming sector are focused on developing 5G based VR cloud games to offer customers low latency and high bandwidth services.

 

TBRC’s virtual reality in gaming market report covers:

Major Market Players: Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd., Razer Inc., Oculus HR, Microsoft Corporation, ZEISS Group, Advanced Micro Devices, Sega Corporation, Kaneva LLC, Nvidia, Qualcomm, bHaptics Inc., and Electronic Arts Inc.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)

 

The Virtual Reality In Gaming Global Market Report 2022 –Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides virtual reality in gaming market overviews, analyzes and forecasts market size, share, virtual reality in gaming market players, virtual reality in gaming market segments and geographies, leading competitor revenues, profiles and market shares.

TBRC’s virtual reality in gaming market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

Here Is A List Of Similar Reports From The Business Research Company:

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