Global Video Game Software Market
Information Technology

Global Video Game Software Market Overview And Prospects

Learn about the global video game software market through The Business Research Company, which provides information on video game software market size, video game software market drivers and restraints, video game software market players, the COVID-19 impact on the video game software market, and more.

 

The global video game software market is expected to grow from $197.54 billion in 2021 to $226.97 billion in 2022 at a compound annual growth rate (CAGR) of 14.9%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The video game software market is expected to reach $380.06 billion in 2026 at a CAGR of 13.8%.

The video game software market is mainly driven by rapid growth in emerging markets in the forecasted period.

 

Request A Sample For The Global Video Game Software Market Report:
https://www.thebusinessresearchcompany.com/sample.aspx?id=3574&type=smp

 

The video game software market consists of sales of video game software by entities (organizations, sole traders and partnerships) that produce video game software, including businesses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only.

 

Global Video Game Software Market Segments Include:
By Type: PC Games, Browser Games, Smart Phone/Tablet Games, Console Games
By Genre: Action, Adventure, Role Playing, Simulation, Strategy, Sports, Others
By End-User Sex: Male, Female
Subsegments Covered: Online Microtransaction, Digital PC Games, Physical PC Games
By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia Pacific was the largest region in the global video game software market in 2021.

 

Games as a Service is a software delivery method where a vendor generally hosts a gaming application in a remote server and customers can access it through the internet, also known as cloud gaming. Many game developers are providing their content through a subscription-based model, and are allowing customers to purchase additional content or features through micro transactions. This includes new in-game items, weapons, clothing, or other gear for the player’s character along with in-game currency and rewards. This business-model provides a continuous revenue stream for the gaming companies instead of limiting the revenues to one-time purchases.

 

TBRC’s video game software market report covers:

Major Market Players: Microsoft, Tencent Holdings Co Ltd, Nintendo Co ltd, Sony Corp, Netease Inc., Electronic Arts, Google, Financière de l’Odet, Take-Two Interactive and Bandai Namco Holdings Inc.
Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.
Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)

 

The Video Game Software Global Market Report 2022 –Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides video game software market overviews, analyzes and forecasts market size, share, video game software market players, video game software market segments and geographies, leading competitor revenues, profiles and market shares.

TBRC’s video game software market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

Here Is A List Of Similar Reports From The Business Research Company:

Console Games Global Market Report 2022

Digital PC Games Global Market Report 2022

Smart Phone/Tablet Games Global Market Report 2022

 

Interested To Know More About The Business Research Company?

The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

 

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