Global Smart Phone/Tablet Games Market,
Information Technology

Global Smart Phone/Tablet Games Market Overview And Prospects

Learn about the global smart phone/tablet games market through The Business Research Company, which provides information on smart phone/tablet games market size, smart phone/tablet games market drivers and restraints, smart phone/tablet games market players, the COVID-19 impact on the smart phone/tablet games market, and more.

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The global smart phone/tablet games market is expected to grow from $64.28 billion in 2020 to $68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The smartphone/tablet games market is expected to reach $116.72 billion in 2025 at a CAGR of 14%.

An increased emergence of affordable gaming smartphone/tablets in the market is expected to drive innovation in smart phone/tablet games manufacturing, thus driving the market during the forecast period.

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The smartphone/tablet games market consists of sales of video games played on smartphones/tablets. The revenue for these companies is generated from the in-app-purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net), sponsorships, and sales of merchandise. The market is segmented into various gaming genres such as shooting, action, sports, role-playing, adventure, racing, fighting, strategy, and others.

Global smart phone/tablet games market segments include:

By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others

By Application: iOS User, Android User

By Device: Smartphone, Tablet

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

Augmented Reality (AG) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone/tablet games market. Both technologies offer exciting gaming experiences to users. Augmented reality gaming combines visual and audio content with the user’s current environment in real time, thereby making them enjoy the unique gaming experience. Whereas Virtual reality games apply a three-dimensional (3D) artificial environment to the computer games. These two technologies have been appreciated by the gaming community, proven by the rise in AR and VR based games downloads.

TBRC’s smart phone/tablet games market report covers:

Major Market Players: Tencent Hold, Sony, Electronic Arts, Nintendo and Netmarble.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

The Smart Phone/Tablet Games Global Market Report 2021: COVID-19 Impact and Recovery to 2030 is one of a series of new reports from The Business Research Company that provides smart phone/tablet games market overviews, analyzes and forecasts market size, share, smart phone/tablet games market players, smart phone/tablet games market segments and geographies, leading competitor revenues, profiles and market shares.

TBRC’s smart phone/tablet games market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

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