Global AR And VR Smart Glasses Market Overview: Trends Shaping Growth to 2029
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What Is The Expected Total Market Size Of The AR And VR Smart Glasses Industry By The Forecast Year 2029?
The market for augmented reality (AR) and virtual reality (VR) smart glasses has experienced swift expansion lately, projected to escalate from its 2024 valuation of $18.43 billion to $21.17 billion by 2025, reflecting a compound annual growth rate (CAGR) of 14.9%. This historical upward trend is largely fueled by the increasing utilization across gaming and entertainment sectors, broader acceptance within enterprise environments, enhancements in mobile network capabilities, significant expenditure on research and development, and growing implementation within medical and healthcare fields.
The market for smart glasses incorporating augmented reality (AR) and virtual reality (VR) anticipates a swift expansion in the upcoming years, projecting a valuation of $40.16 billion by the year 2029, driven by a compound annual growth rate (CAGR) reaching 17.4%; this upward trajectory is fueled by factors such as the rollout of 5G networks, increasing utilization in industrial and production settings, the merging of e-commerce and retail experiences, the development of health and wellbeing applications, and the proliferation of tools for remote collaboration, while key developments shaping this period involve progress in screen technology, the adoption of 5G links, specialized solutions for various industries and businesses, innovative approaches to physical design, and the blending of extended reality (XR) concepts.
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Which Drivers Are Supporting Growth Of The AR And VR Smart Glasses Market?
The expanding population of individuals engaging in video game play—whether via consoles, PCs, smartphones, or online platforms—is anticipated to be a primary catalyst for the upward trajectory of the augmented reality (AR) and virtual reality (VR) smart glasses sector. These smart glasses function by serving as a head-mounted display, effectively creating the illusion of an enormous screen for an immersive gaming experience. To illustrate the market scale, data from a uSwitch report in August 2024 suggested that the worldwide gaming industry was assessed at $27.97 billion. Within the United Kingdom specifically, there are roughly 10.84 million active players currently, with expectations pointing toward a 6.64% surge in this community by 2027, highlighting considerable room for expansion in the digital entertainment segment. Moreover, official figures from Invest India reveal that online gaming earnings experienced a 28% jump in 2021, amounting to $1.2 billion, with forecasts suggesting this figure will climb further to $1.9 billion by 2024; consequently, this rising gamer base fundamentally underpins the market expansion for AR and VR smart eyewear.
Which Key Segments Fueling The AR And VR Smart Glasses Market?
The ar and vr smart glasses market covered in this report is segmented –
1) By Type: Optical See Through, Video See Through
2) By Device Type: Binocular, Monocular
3) By Product: Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses
4) By End Use: Gaming Industry, Healthcare, Education, Military And Defense, Other End Users
Subsegments:
1) By Optical See Through: Augmented Reality (AR) Smart Glasses, Mixed Reality (MR) Glasses, Transparent Display Glasses
2) By Video See Through: Virtual Reality (VR) Headsets, Immersive Video Glasses, 360-Degree Video Glasses
What Are The Latest Industry Trends Transforming The AR And VR Smart Glasses Market?
A primary driver shaping the landscape of the AR and VR smart glasses sector is the continuous advancement in product offerings, with significant market participants prioritizing the creation of novel solutions to solidify their competitive standing. As an illustration of this trend, in the tenth month of 2022, Seiko Epson Corporation, a firm hailing from Japan specializing in electronics, introduced the Moverio BT-45C and BT-45CS, representing the subsequent generation of their Moverio augmented reality (AR) smart glasses. These most recent Moverio iterations facilitate immersive, unencumbered collaboration between personnel situated remotely and those physically present at a site, having been specifically engineered for vital tasks such as inspections, upkeep, resolving issues, and instructional purposes, leading to enhanced operational effectiveness, better safety protocols, and reduced periods of inactivity. The BT-45C and BT-45CS models feature cutting-edge Si-OLED (organic light emitting diode) mechanisms, a custom-developed optical engine, and a see-through Full HD visual presentation allowing for a 34° field-of-view, allowing digital information to blend smoothly with the user’s actual surroundings; furthermore, these devices can interface with numerous remote support and collaboration software platforms.
Which Leading Companies Dominate The AR And VR Smart Glasses Market Share?
Major companies operating in the AR And VR smart glasses market include Seiko Epson Corporation, Samsung Electronics Co. Ltd., Optinvent SA, Ricoh Company Ltd., Microsoft Corporation, Avegant Corporation, Everysight Ltd., Kopin Corporation, HTC Corporation, Sony Interactive Entertainment LLC, Vuzix Corporation, Royole Corporation, Lumus Ltd., RealWear Inc., Google LLC, Atheer Inc., Meta Platforms Inc., DAQRI, Pico Interactive Inc., Acer Inc., Lenovo Group Limited, Osterhout Design Group Inc., Rokid Corporation Limited, Ubimax GmbH, ThirdEye Gen Inc., Nreal (Beijing) Technology Co. Ltd., Mad Gaze, Ximmerse, ViewAR GmbH, Magic Leap Inc.
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Which Region Currently Holds The Largest Share Of The AR And VR Smart Glasses Market?
North America was the largest region in the AR And VR smart glasses market in 2024.Asia-Pacific is expected to be the fastest-growing region in the global AR and VR smart glasses market report during the forecast period. The regions covered in the AR and VR smart glasses market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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