Global Wireless In-Flight Entertainment Market
Aerospace and Defense

What Is The Predicted Revenue Outlook For The Wireless In-Flight Entertainment Market To Surpass $4.08 Billion?

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How Is The Wireless In-Flight Entertainment Market Expected To Grow In Terms Of Size?

The wireless in-flight entertainment market has been expanding at an accelerated pace in the recent past. The industry is set to advance from a value of $2.1 billion in 2024 to $2.42 billion in 2025 with a 14.9% compound annual growth rate (CAGR). Factors contributing to the growth during the historical period include the transition to streaming services, increasing consumer requirement for connectivity, initial changes in regulations, augmented use of mobile devices, changing passenger demands, and competition amongst airlines.

The market size for wireless in-flight entertainment is anticipated to experience a significant expansion in the coming years, reaching $4.08 billion in 2029 with a compound annual growth rate (CAGR) of 14.0%. The upswing in the forecast period is due to the rising demand for heightened security, the integration of the Internet of Things (IoT), collaborations with content providers, tailored content delivery, and the incorporation of virtual reality (VR) and augmented reality (AR), as well as the increase in on-demand services. Noteworthy trends during the projection period encompass progress in connectivity, demand for individualized experiences, the integration of streaming platforms, improved passenger experience, and reduction in connectivity costs.

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What Growth-Enabling Forces Are Impacting The Wireless In-Flight Entertainment Market?

The wireless in-flight entertainment market is predicted to flourish due to an increase in the volume of passengers. Such passengers combine both international and domestic travellers who use carrier services registered in their country to travel between different destinations. The convenience of using wireless in-flight entertainment systems, such as untroubled internet access, browsing, video streaming, etc., are made use of on travellers’ gadgets while in transit. As reported by the Canada-based International Air Transport Association (IATA) in March 2022, the worldwide passenger count is expected to hit 4.0 billion by 2024 (multi-sector connecting flights counted as a single passenger), restoring to pre-COVID 19 counts (103% of 2019’s total). The overall travellers for the year 2021 were 47% above those in 2019, and estimates for the future indicate an increase of 83% for 2022, 94% for 2023, 103% in 2024 and eventually culminating at 111% by 2025. Moreover, the Bureau of Transportation Statistics, a United States government agency, in their April 2022 report specified that 54.5 million scheduled service passengers were transported by US airlines, observing a 106% hike from February 2021. As a result, the surge in passenger count is propelling the expansion of the wireless in-flight entertainment market.

How Is The Wireless In-Flight Entertainment Market Organized By Different Segments?

The wireless in-flight entertainment market covered in this report is segmented –

1) By Aircraft Type: Narrow-Body, Wide-Body, Regional Jet

2) By Fitment Type: Retrofit, Line Fit

3) By Hardware: Antennas, Wireless Access Points, Modems, Other Hardware

4) By Technology: ATG, Ku-Band, L-Band, Ka-Band

Subsegments:

1) By Narrow-Body: Single-Aisle Jets, Short-Haul Aircraft

2) By Wide-Body: Long-Haul Aircraft, Twin-Aisle Jets

3) By Regional Jet: Regional Turboprop Aircraft, Regional Jets

What Current And Upcoming Trends Are Shaping The Wireless In-Flight Entertainment Market?

Technological progress is being recognized as a prominent trend in the wireless in-flight entertainment market. Major firms in the sector are discovering groundbreaking technologies to fortify their market position. For example, Air India, a renowned Indian airline, introduced wireless onboard entertainment in its wide-body aircraft in August 2024 in response to feedback about system issues. The newly introduced service, Vista, lets passengers stream content on their individual devices during the journey. The Vista W-IFE system is based on Bluebox’s Blueview digital services platform, which facilitates in-flight streaming to passengers’ devices via Bluebox Wow. This is a wireless network system neatly packed into a lunchbox-sized unit, which can conveniently be placed in the aircraft’s overhead compartments.

Who Are The Primary Market Leaders In The Wireless In-Flight Entertainment Market?

Major companies operating in the wireless in-flight entertainment market include Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group

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How Do Regional Dynamics Influence The Wireless In-Flight Entertainment Market Performance?

North America was the largest region in the wireless in-flight entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

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