Global e-sports Market
Recreation

Growth, Trends, and Opportunities in the E-Sports Market: Key Insights for the Next Decade

Updated 2025 Market Reports Released: Trends, Forecasts to 2034 – Early Purchase Your Competitive Edge Today!

What is the Long-Term Projected Growth Rate for the E-Sports Market, and What Are the Key Drivers?

The e-sports market has grown significantly in recent years. It is expected to increase from $2.73 billion in 2024 to $3.25 billion in 2025, with a CAGR of 19.4%. The historical growth is driven by increased awareness of esports, a surge in livestreaming of games, and growing international prize pools.

The e-sports market is anticipated to see exponential growth, reaching $7.03 billion by 2029 with a CAGR of 21.2%. This surge is driven by a wider variety of game genres, growing viewership, esports cafes, an increase in internet-accessible devices, rising sponsorships, mobile gaming growth, and heightened awareness. Major trends will include a shift to esports post-COVID-19, the evolution of esports with AR and VR technologies, rising mergers and acquisitions (M&A), increased investments, and the development of new esports platforms.

What Strategic Factors Are Influencing the Accelerated Growth of the e-sports Market?

The growing interest in video games and the increasing awareness of E-sports are expected to drive the growth of the E-sports market. Video gaming has evolved into a significant cultural force, reshaping entertainment consumption, especially among younger audiences. In April 2024, UK Interactive Entertainment reported that the UK’s video game market was valued at $10.15 billion (£7.82 billion) in 2023, a 4.4% increase from 2022’s revised total. Therefore, the rising demand for video games and growing E-sports awareness are key drivers of the market.

Request Your Free E-Sports Market Report Sample Now!

https://www.thebusinessresearchcompany.com/sample.aspx?id=3079&type=smp

Which Companies Are Leading the Charge in Expanding the E-Sports Market?

Major companies operating in the e-sports market include:

• Activision Blizzard Inc._x000D_

• Modern Times Group MTG AB_x000D_

• Tencent_x000D_

• Valve Corporation_x000D_

• Nintendo_x000D_

What New Trends Are Reshaping the E-Sports Market and Its Opportunities?

E-sports companies are also investing in new platforms to boost revenue and expand their consumer base. Digital Virgo partnered with Etisalat Misr in 2022 to launch a full-service e-sports platform in Egypt.

Pre-order Your Report for Quick and Easy Delivery!

https://www.thebusinessresearchcompany.com/report/e-sports-global-market-report

How Are Market Segments in the E-Sports Industry Positioned for Long-Term Growth?

The e-sports market covered in this report is segmented –

1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports

2) By Platform: PC, Console, Mobile, Other Platforms

3) By Revenue Source: Sponsorship, Advertising, Merchandise And Tickets, Publisher Fees, Media Rights

Subsegments:

1) By Multiplayer Online Battle Arena (MOBA): League of Legends, Dota 2, Smite, Heroes of the Storm

2) By Real-Time Strategy (RTS): StarCraft II, Age of Empires, Warcraft III, Command And Conquer

3) By First Person Shooter (FPS): Counter-Strike: Global Offensive (CS:GO), Call of Duty, Overwatch, Rainbow Six Siege

4) By Fighting And Sports: Street Fighter Series, Tekken Series, Mortal Kombat Series, Super Smash Bros, FIFA Series, NBA 2K Series, Madden NFL Series, Gran Turismo

What Are the Top Regions Fueling Growth in the E-Sports Market?

North America was the largest region in the e-sports market in 2024. South America is expected to be the fastest-growing region in the forecast period. The regions covered in the e-sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

What Defines the Scope of the E-Sports Market?

E-sports refer to a type of electronic game in which contestants compete using video games in a multiplayer environment that resembles a real or imagined sport.

Browse Through More Similar Reports By The Business Research Company:

Sports Global Market Report 2024

https://www.thebusinessresearchcompany.com/report/sports-global-market-report

Fantasy Sports Global Market Report 2024

https://www.thebusinessresearchcompany.com/report/fantasy-sports-global-market-report

Fantasy Sports Global Market Report 2024

https://www.thebusinessresearchcompany.com/report/fantasy-sports-global-market-report

About The Business Research Company:

With over 15000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Armed with 1,500,000 datasets, the optimistic contribution of in-depth secondary research, and unique insights from industry leaders, you can get the information you need to stay ahead in the game.

Contact us at:

The Business Research Company: https://www.thebusinessresearchcompany.com/

Americas +1 3156230293

Asia +44 2071930708

Europe +44 2071930708

Email us at info@tbrc.info

Follow us on:

LinkedIn: https://in.linkedin.com/company/the-business-research-company

YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ

Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model

Found this article helpful? Share it on:

Leave a Reply

Your email address will not be published. Required fields are marked *