E_Sports_Market
Recreation

E-Sports Market Overview: Market Size, Major Drivers And Trends

The Business Research Company’s global market reports are now updated with the latest market sizing information for the year 2024 and forecasted to 2033

The e-sports market size has experienced rapid growth, advancing from $1.63 billion in 2023 to $1.9 billion in 2024, reflecting a compound annual growth rate (CAGR) of 16.0%. The growth in the historical period is associated with increased awareness about esports, a surge in livestreaming of games, and an escalation in the international prize pool for esports. Projections for 2028 indicate continued rapid growth, reaching $3.48 billion with a CAGR of 16.4%. The expected growth in the forecast period is attributed to an increased diversity of game genres, a rise in viewership, the emergence of esports cafes, an increase in internet-accessible devices, rising sponsorships, the growth of mobile gaming, and an overall increase in awareness. Major trends in this period encompass the increasing shift towards esports due to COVID-19, the evolution of esports with augmented reality (AR) and virtual reality (VR) technologies, a rise in M&A activities, and a proliferation of investments in new esports platforms.

The growth of the E-sports market is attributed to the increasing demand for video games and a heightened awareness of E-sports. The expansion of technology has led to a proliferation of video content, products, virtual reality, and video game competitions. Video gaming has evolved into a transformative element of pop culture, reshaping the entertainment consumption habits of the younger generation. According to PwC’s Global Entertainment & Media Outlook, the US video game market is expected to reach $30 billion by 2023. Globally, the combined revenue from video games and E-sports was $215.6 billion in 2021, with a projected growth to $323.5 billion by 2026 at a CAGR of 8.5%. This surge in demand and increased awareness signifies a substantial market size for E-sports in 2023, 2024, and 2028.

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What Are The Key Trends That Influence E-Sports Market Share Analysis?

E-sports companies are investing in innovative platforms to boost revenue, expand their consumer base, and gain a competitive edge. For instance, in 2022, Digital Virgo, a France-based mobile payment specialist, partnered with Etisalat Misr, an Egyptian telecom company, to launch a comprehensive E-sports platform in Egypt, delivering top-tier educational and entertaining content.

Which Market Players Are Driving Growth In The E-Sports Market?

Major companies operating in the market are Activision Blizzard Inc., Modern Times Group MTG AB, Tencent, Valve Corporation, Electronic Arts Inc., Nintendo, Team SoloMid (TSM), Cloud9, Take-Two Interactive, Riot Games Inc., Nazara Technology, Jetsynthesys, Nodwin Group, Gaming Monk, Neon Gaming Studio, Viacom 18, Sony, Xbox, BenQ, Electronic Arts, Red Entertainment?, Sega, OLM, Inc., Gainax, Hamster Corporation, Aristocrat Leisure, Huya, Chushou TV, Panda TV, Wangyuhudong, Aipai, Mars TV, ImbaTV, EDG, FEG, Dexerto, Gameloft, Sky Betting & Gaming, SteelSeries, Team Vitality, Fnatic, Astralis, G2 Esports, Imprezart, Playkey, Mundfish, Winstrike, RAWG, Fibrum, DreamTeam, Respeecher, Ejaw Studio, Hypereight, Team Liquid, FaZe Clan, 100 Thieves, Luminosity Gaming, Enthusiast Gaming, Fandom Sports, Infinity Esports, Xten Esports, Isurus Gaming, PaiN Gaming, Infamous, Immortals Gaming Club (IGC), Webedia Arabia Group, Boss Bunny Games, YaLLa Esports, NASR Esports, NODWIN Gaming, Ekasi Esports, Mettlestate, Clan Connection, The Digital Gaming League, MWEB GameZone, Online Arena, Zombiegamer

How Is The Global E-Sports Market Segmented?

The e-sports market covered in this report is segmented –

1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
2) By Platform: PC, Console, Mobile, Other Platforms
3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights

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https://www.thebusinessresearchcompany.com/report/e-sports-global-market-report

The E-Sports Global Market Report 2024 provides an overview of the e-sportsmarket for the time series: historic years (2010 – 2021) and ten years forecast (2023 – 2032). The e-sports market forecast analyzes e-sports market size, e-sports market share, leading competitor and their market positions.

The Table Of Content For The E-Sports Market Include

1. E-Sports Market Executive Summary
2. E-Sports Market Segments
3. E-Sports Market Size And Template Market Growth Rate
4.  Key E-Sports Market Trends
5. Major E-Sports Market Drivers
……
25. Key Mergers And Acquisitions In The E-Sports Market
26. Top E-Sports Companies
27. E-Sports Market Opportunities And Strategies
28. E-Sports Market, Conclusions And Recommendations
29. Appendix

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