Global Entertainment And Media Market

Global Entertainment And Media Market Size, Drivers, Trends, Opportunities And Strategies – Includes Entertainment And Media Market Size

The Business Research Company’s global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032


Increased smartphone adoption is likely to fuel innovation in entertainment and media manufacturing, propelling the market throughout the forecast period.


The global entertainment and media market is expected to grow from $2,322.46 billion in 2022 to $2,507.25 billion in 2023 at a compound annual growth rate (CAGR) of 8%. The global entertainment and media market size is expected to reach $3,304.51 billion in 2027 at a CAGR of 7.1%.


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Global Entertainment And Media Market Segments Include:

  • By Product: Film, Music, Social Media, Video And Animation, Video Games, Other Products
  • By Revenue Type: Advertisement Revenue, Subscription-Based Revenue, Other Revenues
  • By Application: Wire, Wireless, Other Applications
  • By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America is the largest region in the global entertainment and media market in 2021.


Major Market Players in the entertainment and media market include Comcast Corporation, Grupo Televisa S.A.B., Vivendi SE, The New York Times, Viacom 18, The Walt Disney Company, Bertelsmann SE & Co. KGaA, VOOT, Sun TV Network Limited.


Adoption of cutting-edge technologies is a crucial trend that is gaining traction in the entertainment and media industries. Companies in the entertainment and media industries are focusing on the adoption of cutting-edge technologies in order to maintain their market position. For example, HCL Technologies (HCL), an India-based information technology services company, launched the All Access Media Marketplace Platform in April 2022 to streamline the pre-production, production, and post-production phases of content development and delivery in media and entertainment. The HCL Workflow Creator acts as a machine-to-human interface, assisting in the development of software-defined workflows and facilitating the secure transfer of information assets from the studio or set to private data centres, shared space providers, SaaS cloud-based tools, and hyperscalers via telcos and transporters. It is being developed in conjunction with Microsoft and CoreSite, an American Tower Corporation firm (“CoreSite”), to address the workflow development, applications, and vendor discovery pain points that many media creators are experiencing.


The Entertainment And Media Global Market Report 2023  provides a entertainment and media market overview for the time series: historic years (2010 – 2021) and ten years forecast (2023 – 2032). The entertainment and media market forecast analyzes entertainment and media market size, entertainment and media market share, leading competitor market positions. The regions covered in the report include Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa and the countries include Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.


The term “entertainment and media” refers to a broad variety of sectors that include many types of communication and entertainment, such as television, film, radio, music, publishing, advertising, and digital media. It generates, produces, and distributes content across several platforms and channels that informs, entertains, and engages audiences.


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