Insights Into The E-Sports Market’s Growth Opportunities Through 2023-2032 – Includes E-Sports Market Outlook

The Business Research Company’s global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032


The rising demand for video games and increasing awareness of E-sports are expected to drive innovation in E-sports manufacturing, thus driving the market during the forecast period.


The global E-sports market is expected to grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%. The e-sports market size is expected to grow from $2.98 billion in 2027 at a CAGR of 16.2%.


Get A Free Sample On The Global E-Sports Market Report:


Global E-Sports Market Segments Include:

  • By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
  • By Platform: PC, Console, Mobile, Other Platforms
  • By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights
  • By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America is the largest region in the global E-sports market in 2021.


Major Market Players in the E-sports market include Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC., Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc.


E-sports companies are investing in innovative new E-sports platforms for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2022, in India, LoCo., a live-streaming platform, launched Loco Legends, which is the first non-fungible token platform for esport. Also, for instance, in 2020, E-sports One, a USA-based E-sports data, and analytics company launched a new fantasy sports platform that is an all-in-one fantasy E-sports platform, that utilized a proprietary player performance database and computer vision to create real-time predictive data. Also, for instance, in 2022, Digital Virgo, a France-based specialist in mobile payment with Etisalat Misr, and the Egyptian Telecom company launched a full-service E-sports platform for delivering top-tier educational and entertaining content in Egypt.


The E-Sports Global Market Report 2023  provides a E-sports market overview for the time series: historic years (2010 – 2021) and ten years forecast (2023 – 2032). The E-sports market forecast analyzes E-sports market size, E-sports market share, leading competitor market positions. The regions covered in the report include Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa and the countries include Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.


E-sports refer to a type of electronic game in which contestants compete using video games in a multiplayer environment that resembles a real or imagined sport.


Explore Similar Reports From The Business Research Company:

Sports Global Market Report 2022

Spectator Sports Global Market Report 2022

Smart Sports Equipment Global Market Report 2022


Learn More About The Business Research Company

The Business Research Company has published over 3000+ detailed industry reports, spanning over 3000+ market segments and 60 geographies. The reports draw on 1,500,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders.


Contact Us:

The Business Research Company

Europe: +44 207 1930 708

Asia: +91 8897263534

Americas: +1 315 623 0293


Follow us on LinkedIn:

Follow us on Twitter:

Check out our Global Market Model:


Found this article helpful? Share it on:

Leave a Reply

Your email address will not be published. Required fields are marked *

Wait, We Have A Special Offer For You!

Avail Flat 33% Off On Our Reports!