Virtual Reality Devices
Electrical And Electronics Manufacturing

Global Virtual Reality Devices Market Size, Forecasts, And Opportunities

Learn about the global virtual reality devices market through The Business Research Company, which provides information on virtual reality devices market size, virtual reality devices market drivers and restraints, virtual reality devices market players, the COVID-19 impact on the virtual reality devices market, and more.

 

The global virtual reality devices market size is expected grow from $9.48 billion in 2021 to $10.15 billion in 2022 at a compound annual growth rate (CAGR) of 7.1%. The growth in the market is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The VR devices market is expected to reach $13.28 billion in 2026 at a CAGR of 6.9%.

 

Rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the virtual reality devices market.

 

Request A Sample For The Global Virtual Reality Devices Market Report:
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The virtual reality devices market consists of sales of virtual reality devices and related services. The VR devices use advanced computer technology called virtual reality to create a simulated environment. The VR devices such as head mounted display (HMD) devices, gesture tracking devices (GTD), projectors and display walls (PDW) enable the users to get immersed in a real environment and interact with 3D worlds. Some of the virtual reality devices include Oculus Rift – VR headset, HTC Vive – VR, Sony – PSVR, Samsung Gear VR – mobile VR headset with controller, and Google Cardboard – mobile VR headset by Google.

 

Global Virtual Reality Devices Market Segments Include:

By Type: Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices, Others

By Application: Medical and Healthcare, Commercial, Education, Advertising and Marketing, Commerce, Energy and Utilities, Entertainment and Gaming, Designing and Engineering, Logistics, Others

By Technology: Semi and Fully Immersive, Non-Immersive

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia Pacific was the largest region in the virtual reality devices market in 2021.

 

Integration of 5K stereoscopic video in VR devices is one of the growing trends that is changing the landscape of virtual reality device market. 5k stereoscopic video is a 5k-resolution video technology which replaces the previous 360 video low resolution technology used in VR headsets. This 5K stereoscopic video would provide a complete and detailed VR immersion experience for the viewers.

 

TBRC’s virtual reality devices market report covers:

Major Market Players: Google, Sony Corporation, Samsung Electronics Co. Ltd, Oculus VR LLC, Marxent Labs, Microsoft Corporation, Apple, HTC Corporation, Qualcomm, and Lenovo Group Ltd.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)

 

The Virtual Reality Devices Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides virtual reality devices market overviews, analyzes and forecasts market size, share, virtual reality devices market players, virtual reality devices market segments and geographies, leading competitor revenues, profiles and market shares.

 

TBRC’s virtual reality devices market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

Here Is A List Of Similar Reports From The Business Research Company:

Virtual Reality In Education Global Market Report 2022

Virtual Reality In Gaming Global Market Report 2022

Virtual Reality Services Global Market Report 2022

 

Interested to know more about The Business Research Company?
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