doll, toy, and game market segmentation
Paper, Plastics, Rubber, Wood And Textile Manufacturing

Global Doll, Toy, And Game Market Overview And Prospects

Learn about the global dolls, toys and games market through The Business Research Company, which provides information on dolls, toys and games market size, dolls, toys and games market drivers and restraints, dolls, toys and games market players, the COVID-19 impact on the dolls, toys and games market, and more.


The global doll, toy, and game market is expected to grow from $107.07 billion in 2021 to $121.7 billion in 2022 at a compound annual growth rate (CAGR) of 13.7%. The dolls, toys and games market is expected to grow to $194.69 billion in 2026 at a CAGR of 12.5%.

The doll, toy and game manufacturing market are expected to benefit from steady economic growth forecasted for many developed and developing countries.


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The dolls, toys and games market consists of sales of dolls, toys and games by entities (organizations, sole traders and partnerships) that produce dolls, toys and games.


Global Dolls, Toys And Games Market Segments Include:
By Type: Electronic Toys, Non – Electronic Toys

By Distribution Channel: Departmental Stores, Online, Others

By Product Type: Games and Puzzles, Infant and Pre-School Toys, Construction Toys, Dolls and Accessories, Video Games, Others

By Material: Plastics, Wood, Metal, Others

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia Pacific was the largest region in the doll, toy, and game market in 2021.


NFC (near field-communication) technology is increasingly being integrated with toys and games to enable interaction and improve engagement. NFC allows users phone to interact within a radius of about 4 cm and provides a wireless connection between devices. NFC stickers and inlays can be inserted in game controllers and consoles, as well as physical toys and cards. Users can also link controller and consoles in gameplay by simply tapping the other NFC device. NFC enabled game consoles, NFC enabled cars, NFC enabled board games are some other products that use this technology.


TBRC’s dolls, toys and games market report covers:

Major Market Players: The Lego Group, Hasbro Inc, Mattel Inc., Bandai Namco Holdings Inc, Spin Master Corporation, Tomy Company Ltd., Funko Inc, Jakks Pacific Inc., and Dorel Industries.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2016-21) and ten years forecast (2022-2026-2031)


The Doll, Toy, And Game Global Market Report 2022–Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides dolls, toys and games market overviews, analyzes and forecasts market size, share, dolls, toys and games market players, dolls, toys and games market segments and geographies, leading competitor revenues, profiles and market shares.

TBRC’s dolls, toys and games market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.


Here Is A List Of Similar Reports From The Business Research Company:

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Paper, Plastics, Rubber, Wood And Textile Global Market Report 2022


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