Global Browser Games Market
Information Technology

Global Browser Games Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends

The Global Browser Games Market Report by The Business Research Company covers browser games market drivers and restraints, browser games market size, major players, and the impact of COVID-19 on the browser games market.

The browser games market consists of sales of browser games and related services by entities (organizations, sole traders and partnerships) that produce browser games that can be played on smartphones, tablets, PCs, and TVs. Online games or browser games refer to games, which are played over the internet. Browser games range from plain text games to games that combine complex graphics and virtual worlds populated simultaneously by several players. These games do not require any client-side software to be installed. They rely solely on the web browser and sometimes on a common plug-in such as Java or Flash.

The global browser games market is expected to grow at a compound annual growth rate (CAGR) of 7.3% to nearly $9,285.0 million by 2023. The market is expected to reach $11,108.6 million in 2025, and $17,092.2 million in 2030. Growth in the historic period resulted from in-game purchases and freemiums, live streamers and gaming influencers, and rise in disposable income. Factors that negatively affected growth in the historic period were stringent regulations, and low internet speed. Going forward, increasing use of internet, cross-platform publishing and play, technological advances, rising penetration of 5G, and increasing gamers involvement due to COVID-19 will drive the growth. Factors that could hinder the growth of the browser games market in the future include growing privacy concerns, regulatory restrictions to curb games addiction, and economic implications of COVID-19.

The rising involvement of gamers due to the COVID-19 pandemic is expected to positively impact the browser games market in the immediate future.

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Some browser games market trends include increasingly promoting their games by making users share the content on social media. Several gaming companies provide bonuses, power ups, and other in-game rewards for gamers in exchange for inviting friends or sharing the game on their social media. Moreover, in-game advertising is gaining momentum in the browser games market due to high viewership. MMORPGs have high user engagement than other genres due to the presence of multiple players and continuous social interactions among the players.

Global browser games market segments include:

  • By Type: Pay-to- Play, Free-to-Play, Pay-in-Play
  • By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

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The Browser Games Opportunities And Strategies: Global Market Forecast To 2030 is one of a series of new reports from The Business Research Company that provides browser games market overviews, analyzes and forecasts market size, share, browser games market players, browser games market segments and geographies, market’s leading competitors’ revenues, profiles and market shares.

The browser games identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

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Read Browser Games Opportunities And Strategies: Global Market Forecast To 2030 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country; Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries

Market Players Covered: King Digital Entertainment, Gameforge, InnoGames GmbH, Zynga Inc., Bigpoint GmbH

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

Other Information And Analyses: SWOT analysis, customer information, market product/service analysis – product examples, trends and opportunities, drivers and restraints, key mergers and acquisitions, suggested trend based strategies, impact of COVID-19 on the market, future outlook and potential analysis, key metrics covered: number of enterprises, number of employees, global market in 2021 – countries offering most new opportunities, conclusions and recommendations by expert analysts.

Sourcing and Referencing: Data and analysis throughout the report are sourced using end notes.

Strategies For Participants In The Browser Games Industry: The report explains a number of strategies for companies in the market, based on industry trends and company analysis.

Opportunities For Companies In The Browser Games Sector: The report reveals where the global industry will put on most $ sales up to 2023.

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