Video Game Software Market
Information Technology

Global Video Game Software Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends

The Global Video Game Software Market Report by The Business Research Company covers video game software market drivers and restraints, video game software market size, major players, and the impact of COVID-19 on the video game software market.

The video game software market consists of sales of video game software by entities (organizations, sole traders and partnerships) that produce video game software, including businesses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only. The video game software market is segmented into browser games, PC games, smart phone/tablet games and console games.

The video game software market was mainly driven by rapid growth in emerging markets in the forecasted period.

The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $277.95 billion in 2025 at a CAGR of 12%.

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Some video game software market trends include games as a service, which is a software delivery method where a vendor generally hosts a gaming application in a remote server and customers can access it through the internet, also known as cloud gaming. Many game developers are providing their content through a subscription-based model, and are allowing customers to purchase additional content or features through micro transactions. This includes new in-game items, weapons, clothing, or other gear for the player`s character along with in-game currency and rewards. This business-model provides a continuous revenue stream for the gaming companies instead of limiting the revenues to one-time purchases.

Global video game software market segments include:

1) By Type: PC Games, Browser Games, Smart Phone/Tablet Games, Console Games.

2) By Genre: Action, Adventure, Role Playing, Simulation, Strategy, Sports, Others.

Subsegments Covered
: Online Microtransaction, Digital PC Games, Physical PC Games.

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia-Pacific accounts for the largest global video game software market share.

Read More On The Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030 At:
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The Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030 is one of a series of new reports from The Business Research Company that provides video game software market overviews, analyzes and forecasts market size, share, video game software market players, video game software market segments and geographies, market’s leading competitors’ revenues, profiles and market shares.

The video game software market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

Where To Learn More:

Read Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country, Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries.

Market Players Covered: Sony, Activision Blizzard, Microsoft, EA, Nintendo.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

Other Information And Analyses: SWOT analysis, customer information, market product/service analysis – product examples, trends and opportunities, drivers and restraints, key mergers and acquisitions, suggested trend based strategies, impact of COVID-19 on the market, future outlook and potential analysis, key metrics covered: number of enterprises, number of employees, global market in 2021 – countries offering most new opportunities, conclusions and recommendations by expert analysts.

Sourcing And Referencing: Data and analysis throughout the report are sourced using end notes.

Strategies For Participants In The Video Game Software Industry:
The report explains a number of strategies for companies in the market, based on industry trends and company analysis.


Opportunities For Companies In The Video Game Software Sector:
The report reveals where the global industry will put on most $ sales up to 2023.


Interested to know more about The Business Research Company?

The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

Read more about us at https://www.thebusinessresearchcompany.com/about-the-business-research-company.aspx

Here is a list of reports from The Business Research Company similar to the Video Game Software Global Market Report 2021:  

Browser Games Market – By Type (Pay-To- Play, Free-To-Play, Pay-In-Play), And By Region, Major Players, Opportunities And Strategies – Global Browser Games Market Forecast To 2030

Role Playing Games Market -By Product (Massively Multiplayer Online Role-Playing Game (MMORPGs), Action-Based RPGs, Turn-Based RPGs, Puzzle RPGs, Tactical RPGs), By Platform (PC RPG, Mobile RPGs, Console RPGs), By Distribution (Online Microtransaction, Digital, Physical), And By Region, Opportunities And Strategies – Global Forecast To 2030

Smartphone/Tablet Games Global Market Report 2020 – By Game Type (Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy), By Application (IOS User, Android User), COVID-19 Implications And Growth

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