Global Recreation Market Size

Global Recreation Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends

The Global Recreation Market Report by The Business Research Company covers recreation market drivers and restraints, recreation market size, major players, and the impact of COVID-19 on the recreation market.

The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market. The recreation market is segmented into amusements, arts and sports.


The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries.


The global recreation market is expected to grow from $1253.24 billion in 2020 to $1425.74 billion in 2021 at a compound annual growth rate (CAGR) of 13.8%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $1916.35 billion in 2025 at a CAGR of 8%.


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Some recreation market trends include amusement parks increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

Global recreation market segments include:

1) By Type: Amusements, Arts, Sports.

2) By Distribution Channel: Supermarkets/Hypermarkets, Convenience Stores, E-Commerce, Others.

3) By Nature: Organic, Conventional.

Subsegments Covered: Amusement Parks, Gambling, Museums, Historical Sites, Zoos, And Parks, Independent Artists And Performing Art Companies, Sports And Arts Promoters, Spectator Sports, Participatory Sports.

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, Asia-Pacific accounts for the largest global recreation market share.

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The Recreation Global Market Report 2021: COVID-19 Impact and Recovery to 2030 is one of a series of new reports from The Business Research Company that provides recreation market overviews, analyzes and forecasts market size, share, recreation market players, recreation market segments and geographies, market’s leading competitors’ revenues, profiles and market shares.

The recreation market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

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Read Recreation Global Market Report 2021: COVID-19 Impact and Recovery to 2030 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country, Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries.

Market Players Covered: The Walt Disney Company, Las Vegas Sands, Universal Studios, MGM Resorts, Merlin Entertainment Group.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

Other Information And Analyses: SWOT analysis, customer information, market product/service analysis – product examples, trends and opportunities, drivers and restraints, key mergers and acquisitions, suggested trend based strategies, impact of COVID-19 on the market, future outlook and potential analysis, key metrics covered: number of enterprises, number of employees, global market in 2021 – countries offering most new opportunities, conclusions and recommendations by expert analysts.

Sourcing And Referencing
: Data and analysis throughout the report are sourced using end notes.

Strategies For Participants In The recreation Industry:
The report explains a number of strategies for companies in the market, based on industry trends and company analysis.

Opportunities For Companies In The recreation Sector:
The report reveals where the global industry will put on most $ sales up to 2023.

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The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

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Here is a list of reports from The Business Research Company similar to the Recreation Global Market Report 2021:

Amusement Parks Market – By Type (Theme Parks, Water Parks, Amusement Arcades), By Revenue Source (Tickets, Food & Beverages, Hotels & Resorts, Merchandise And Others), By Age Group (Below 25 Years, 25 To 39 Years, 40 To 59 Years, 60 To 74 Years, 75 Years And Above), By Gender (Male, Female) And By Region, Opportunities And Strategies – Global Forecast To 2030

Global Sports Market – By Type (Participatory Sports, Spectator Sports), By Revenue (Media Rights, Sponsorship, Merchandising And Tickets), And By Region, Opportunities And Strategies – Global Forecast To 2030

Gambling Market – By Type (Lotteries, Casino, Sports Betting, Others) Trends And Market Size, Opportunities And Strategies – Global Forecast To 2022


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