Amusement Parks Market
Recreation

Global Amusement Parks Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends

The Global Amusement Parks Market Report by The Business Research Company covers amusement parks market drivers and restraints, amusement parks market size, major players, and the impact of COVID-19 on the amusement parks market.

The amusement parks and arcades market consists of sales of amusement parks and arcades entertainments and related goods by entities (organizations, sole traders and partnerships) that operate amusement parks and arcades. The amusement parks and arcades market also includes sales of amusement arcades such as family fun centers, pinball arcades and amusement device parlors. This market includes sales of entry fees and ticket sales for rides, games, food and beverages, merchandise goods, and hotels and resorts. However, this market excludes sales of exclusive restaurants such as fast food chains operating within the amusement parks. Amusement and theme park companies operate mechanical rides, water rides, water games (includes both spectator sports and crowd engagement games), events, games, shows, themed exhibits, refreshment stands and other visitor attractions for entertainment. The amusement parks market is segmented into theme parks; water parks and amusement arcades.

The global amusement parks market is expected to grow from $51.67 billion in 2020 to $63.89 billion in 2021 at a compound annual growth rate (CAGR) of 23.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $89.17 billion in 2025 at a CAGR of 9%.

 

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Some amusement parks market trends include use of virtual and augmented reality technology to enhance customer experience. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

Global amusement parks market segments include:

1) By Type: Theme Parks, Water Parks, Amusement Arcades

2) By Revenue Source: Tickets, Merchandise, Food and Beverages, Hotels & Resorts, Others

3) By Age Group: Below 25 Years, 25 to 39 Years, 40 to 59 Years, 60 to 74 Years, 75 Years and Above

4) By Visitors’ Gender: Male, Female

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America accounts for the largest global amusement parks market share.

 

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The Amusement Parks Market – By Type (Theme Parks, Water Parks, Amusement Arcades), By Revenue Source (Tickets, Food & Beverages, Hotels & Resorts, Merchandise And Others), By Age Group (Below 25 Years, 25 To 39 Years, 40 To 59 Years, 60 To 74 Years, 75 Years And Above), By Gender (Male, Female) And By Region, Opportunities And Strategies – Global Forecast To 2030 is one of a series of new reports from The Business Research Company that provides amusement parks market overviews, analyzes and forecasts market size, share, amusement parks market players, amusement parks market segments and geographies, market’s leading competitors’ revenues, profiles and market shares.

The amusement parks identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

 

Where To Learn More:

Read Amusement Parks Market – Opportunities And Strategies – Global Forecast To 2030 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country; Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries

Market Players Covered: Disney Parks and Resorts, Merlin Entertainment, Universal Studios, Six Flags Entertainment, Oct parks China.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

Other Information And Analyses: SWOT analysis, customer information, market product/service analysis – product examples, trends and opportunities, drivers and restraints, key mergers and acquisitions, suggested trend based strategies, impact of COVID-19 on the market, future outlook and potential analysis, key metrics covered: number of enterprises, number of employees, global market in 2021 – countries offering most new opportunities, conclusions and recommendations by expert analysts.

Sourcing and Referencing: Data and analysis throughout the report are sourced using end notes.

Strategies For Participants In The Amusement Parks Industry: The report explains a number of strategies for companies in the market, based on industry trends and company analysis.

Opportunities For Companies In The Amusement Parks Sector: The report reveals where the global industry will put on most $ sales up to 2023.

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Here is a list of reports from The Business Research Company similar to the Amusement Parks Global Market Report 2021:

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