Augmented Reality In Training And Education Market
Information Technology

Global Augmented Reality In Training And Education Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends

The Global Augmented Reality In Training And Education Market Report by The Business Research Company covers augmented reality in training and education market drivers and restraints, augmented reality in training and education market size, major players, and the impact of COVID-19 on the augmented reality in training and education market.

The augmented reality in the training and education market consists of sales of augmented reality software for education and training and related products. Augmented reality is the latest advanced technology that is used in education/training to help the students, corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others.

The implementation of augmented reality (AR) technology in institutions is driving the market. The global augmented reality in training and education market is expected grow from $8.34 billion in 2020 to $10.23 billion in 2021 at a compound annual growth rate (CAGR) of 22.7%. The growth is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $29.89 billion in 2025 at a CAGR of 31%.

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Some augmented reality in training and education market trends include augmented reality game-based learning. The combination of games and technology is helping students to perform various activities to gain knowledge/skills.

Global augmented reality in training and education market segments include:

1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings.

2) By Device: Classroom Projectors, Smartphones, Laptops, Others.

3) By End User: Higher Education, K-12.

By Geography: The market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

Read More On The Augmented Reality In Training And Education Global Market Report 2021: COVID 19 Growth And Change to 2030 At:

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The Augmented Reality In Training And Education Global Market Report 2021: COVID 19 Growth And Change to 2030 is one of a series of new reports from The Business Research Company that provides augmented reality in training and education market overviews, analyzes and forecasts market size, share, augmented reality in training and education market players, augmented reality in training and education market segments and geographies, market’s leading competitors’ revenues, profiles and market shares.

The augmented reality in training and education identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

Where To Learn More:

Read Augmented Reality In Training And Education Global Market Report 2021: COVID 19 Growth And Change to 2030 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country, Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries

Market Players Covered: Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ, Meta Company, DAQRI, InGage, Popar, Chromville, NEXT/NOW, VironIT, Groove Jones, HQSoftware, INDE.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Time Series: Five years historic (2015-20) and ten years forecast (2021-2025-2030)

Other Information And Analyses: SWOT analysis, customer information, market product/service analysis – product examples, trends and opportunities, drivers and restraints, key mergers and acquisitions, suggested trend based strategies, impact of COVID-19 on the market, future outlook and potential analysis, key metrics covered: number of enterprises, number of employees, global market in 2021 – countries offering most new opportunities, conclusions and recommendations by expert analysts.

Sourcing And Referencing: Data and analysis throughout the report are sourced using end notes.

Strategies For Participants In The Augmented Reality In Training And Education Industry: The report explains a number of strategies for companies in the market, based on industry trends and company analysis.

Opportunities For Companies In The Augmented Reality In Training And Education Sector: The report reveals where the global industry will put on most $ sales up to 2023.

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